Views from all walks of life on the Metaverse
Last updated
Last updated
Roblox listed eight characteristics of the metaverse in its prospectus, namely: identity, friends (immersion, low latency, diversity, anywhere, economic system and civilization. Beamable founder Jon Radoff also proposed the "metaverse" Seven levels of construction: experience, discovery, creator economy, spatial computing, decentralization, human-computer interaction, and infrastructure.
1、Immersive experience: Participation and immersion is one of the most obvious features of the current metaverse, and it is also the main breakthrough in the recent development of the metaverse. Immersion has changed the traditional way of interaction between people and technology, and is the most attractive label of the Metaverse. XR (Extended Reality) technology includes AR (Augmented Reality), VR (Virtual Reality) and MR (Mixed Reality), the continuous development of this technology cluster helps the Metaverse to achieve ubiquitous immersion, and from games, social and more The pan-entertainment experience gradually extends to the online and offline integration of various real-world scenarios to meet people's needs for the ultimate entertainment experience and efficiency improvement.
2、Openness: The system that constitutes the Metaverse needs to open various technical interfaces to third parties to realize the enrichment and diversification of the ecology, so as to accommodate a large number of users and contents. Taking Roblox's business model as an example, the developer-friendly and P/UGC model enabled it to achieve a total platform usage time of about 30.6 billion hours in 2020, and the average daily usage time of active users reached 2.6 hours3. At the same time, the device needs to have the characteristics of compatibility and low threshold in order to realize the real-time online connection of a large number of users and achieve its social attributes of strong social interaction.
3、Virtual identities: Real-world users can have one or more identities in the metaverse. People in the real world use virtual avatars to socialize, consume, entertain and even produce. At the same time, under different supervision modes, the relationship between virtual identities and real identities may be "virtual in the foreground, real name in the background" or anonymous. The virtual identity in the metaverse may become a new consumer subject in the future.
4、Evolving: The existence of the metaverse is uninterrupted and constantly evolving. Whether the participant is online or offline, things within the metaverse continue to happen and develop, and have an impact on the participant's virtual identity.
5、Virtual-real interaction: technologies such as digital twins extend the boundaries of the digital world by simulating and replicating the physical world, and react to the physical world. The boundaries of the two gradually merge, and the digital world and the physical world interact and influence each other.
6、New confirmation method: In the traditional agricultural and industrial economic system, the basis of price is the relationship between supply and demand. Increased production incurs marginal costs, and the possession and use of the product is often exclusive, and scarcity becomes the key to determining price. In the Internet era, the marginal cost of information copying is almost zero, and the dissemination of information is also faster. However, the difficulty of confirming rights makes it difficult for information users to pay for it, and it may be difficult for information producers to get rewards from users. . In the metaverse era, with the help of blockchain technology such as NFT (Non-Fungible Token), every file and digital item can be marked with a unique label or given a special meaning, thereby becoming certifiable , Unique products. The pricing system in the future metaverse may be determined by the market consensus, scarcity and liquidity of the commodity.